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COMPUTER GRAPHICS FULL VIDEO TUTORIAL




AUTHOR / TUTOR

Tutorials Point (India) Ltd.


VIDEO COURSE OUTLINE:


Lecture 1: Introduction to Computer Graphics Basics
  
 
Lecture 2: Introduction to Graphics System
 
 
Lecture 3: Pixel and Dot in Computer Graphics
 
 
Lecture 4: Screen Resolutions & Aspect Ratio
 
 
Lecture 5: Raster Scan Displays
  
 
Lecture 6: Phosphorescence
 
 
Lecture 7: Refresh Rates and Interlacing
 
 
Lecture 8: Cathode Ray Tube CRT
 
 
Lecture 9: Shadow Mask
 

Lecture 10: Aperture Grill
 

Lecture 11: Bit Panels and Color Generation
 

Lecture 12: Random Scan Display
 

Lecture 13: Direct View Storage Tube (DVST)
 

Lecture 14: Flat Panel Display
 

Lecture 15: Liquid Crystal Display
 

Lecture 16: Plasma Panel
 

Lecture 17: Input Devices Keyboard, Mouse, Joystick
 

Lecture 18: Input Devices Light Pen, Track Ball
 

Lecture 19: Input Devices Scanner, Digitizer
 

Lecture 20: Hard Copy Devices
 

Lecture 21: Dot Matrix and Line Printer
 

Lecture 22: Inkjet and Laser Printer
 

Lecture 23: Plotters
 

Lecture 24: DDA Line Generation Algorithm
 

Lecture 25: DDA Line Generation Algorithm Example
 

Lecture 26: Bresenham’s Line Drawing Algorithm
 

Lecture 27: Bresenham’s Line Drawing Algorithm Pseudocode
 

Lecture 28: Bresenham’s Line Drawing Algorithm Example
 

Lecture 29: Midpoint Circle Drawing Algorithm
 

Lecture 30: Midpoint Circle Drawing Algorithm Pseudocode
 

Lecture 31: Midpoint Circle Drawing Algorithm Example
 

Lecture 32: Midpoint Ellipse Drawing Algorithm
 

Lecture 33: Midpoint Ellipse Drawing Algorithm Pseudocode
 

Lecture 34: Midpoint Ellipse Drawing Algorithm Example
 

Lecture 35: Curves and Surfaces
 

Lecture 36: Curves Representations
 

Lecture 37: Hermit Curves
 

Lecture 38: Bézier Curves
 

Lecture 39: Long Curves
 

Lecture 40: Continuity Between Curve Segments
 

Lecture 41: B-Spline
 

Lecture 42: What is 2D Transformation?
 
 
Lecture 43: 2D Linear Transformations
 

Lecture 44: 2D Translation
 

Lecture 45: 2D Scaling
 

Lecture 46: 2D Shearing
 

Lecture 47: 2D Rotation
 

Lecture 48: 2D Reflection
 

Lecture 49: Composition of 2D Transformations
 

Lecture 50: Homogeneous Coordinates for 2D Transformations
 
 
Lecture 51: 2D Translation in Homogeneous Coordinates
 
 
Lecture 52: 2D Scaling in Homogeneous Coordinates
 
 
Lecture 53: 2D Rotation in Homogeneous Coordinates
 
 
Lecture 54: 2D Reflection in Homogeneous Coordinates
 
 
Lecture 55: 2D Shear in Homogeneous Coordinates

 
Lecture 56: General Pivot Point 2D Rotation
 
 
Lecture 57: General Fixed Point 2D Scaling
 

Lecture 58: General 2D Scaling Direction
  
 
Lecture 59: Transformation Between Two Cartesian Systems
 
 
Lecture 60: What is 3D Transformation?
 
 
Lecture 61: 3D Translation
 
 
Lecture 62: 3D Scaling
 
 
Lecture 63: 3D Rotation
 
 
Lecture 64: 3D Rotation About a Line

 
Lecture 65: General 3D Rotations
 
 
Lecture 66: Projections and Classifications
 
 
Lecture 67: Orthographic Projections
 

Lecture 68: Axonometric Projections

  
Lecture 69: Oblique Projections
 
 
Lecture 70: Hidden Lines and Surfaces
 

Lecture 71: Z-Buffer Algorithm
 

Lecture 72: Scan Line Z-Buffer Algorithm
 

Lecture 73: Painter’s Algorithm
 

Lecture 74: BSP Tree Method
 

Lecture 75: Area Sub Division Method
 

Lecture 80: Window to Viewport Transformation
 

Lecture 81: Clipping Points
 

Lecture 82: Clipping Lines
 
 
Lecture 83: Polygon Clipping
 

Lecture 84: Area Filling
 

Lecture 85: Boundary Fill Recursive Algorithm
 

Lecture 86: Boundary Fill Stack Based Algorithm
 

Lecture 87: Polygon Filling Scan Line Algorithm
 

Lecture 88: Illumination Model
 

Lecture 90: Phong Illumination Model
 
 
Lecture 91: Background of Illumination
 
 
Lecture 92: Diffuse Reflection Lambertian Reflection
 
 
Lecture 93: Specular Reflection
 
 
Lecture 94: Ambient Lighting
 
 
Lecture 95: Combining Diffuse and Specular Reflections
 
 
Lecture 96: Combining Lighting Models
 
 
Lecture 97: Color Factor
 
 
Lecture 98: Shading
 
 
Lecture 99: Flat Shading
 

Lecture 100: Gouraud Shading
  
 
Lecture 101: Phong Shading
 

Lecture 102: Shadow
  
 
Lecture 103: Texture Mapping
 
 
Lecture 104: Global Illumination Model Using Ray Tracing
 


Computer Graphics Quiz and Test


Computer Graphics Exams and Certification

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